Therinfall

Welcome to Hell

Cast in attendance:
Dysian Wyborn
Rill
Xander Paarthunax
Yew Dark
Temur-Bayar

The game opened with an introduction to Badger’s Bluff and to the background of each member of the party. They were informed that they had worked together in Count Otto Goulding for the past year, and that in the time the had grown to trust one another.

Play began as the party was wrapping up discussions with one of the border Orc tribes. This tribe was not know for raiding, and it was beneficial to to the militia to keep good relations with them. In the conversation with the Shaman it was discovered that a hunting party was lost to the north of the camp, near the Human border. The party decided to investigate and quickly found the trail.

As they ventured into the woods they found that the trail abruptly ended near some very old and out of place masonry. It looked as though the hunting party had been in a fight, though there were no tracks from their adversaries. That night, after the party set up camp, they discovered why the track were missing. When the Air Elemental Attacked, the party was unsure how to proceed. But through creative use of arrows and sheer brute force, they were able to dispel the creature back to the dark plane of it’s origin.

The following day the party found that the masonry was getting more common and that what was once loose stones was becoming something of a road. Dysian Wyborn and Rill believed that the trail lead to great evil and that it was their duty to determine the magnitude of the threat before heading back to camp. The rest of the party (reluctantly) agreed. It quickly became apparent that the trail was indeed unnatural and that there would be nothing but darkness at the end. About the time the party decided it was time to turn back, they were beset by the undead bodies of the hunters and a pack of Worgs. By the time they dispatched the beasts it was too late. Some dark shift had taken place and the found that the trail they had be walking on was some sort of tunnel.

On backtracking their steps, the party emerged into a world not their own. The sky was black and starless, the earth was an infinite desert of purple sand. The only break in the landscape was when they looked back the way they had come, over the tunnel, and onto the outline of a black temple the size of the sky. Deducing that the way home had to be within the depths of the building they ventured forth.

What followed was a perfect example of how to use a Paladin as a trap detector, and how quickly a Sorcerer’s lungs can collapse (for the first time). All of this leading to a pit that dropped them into a tomb. In the crypt they saw a great black sarcophagus, and a Wizard they had been turned to stone… And a Basilisk.

The fight was epic, as epic as 5 second level characters can make it.

Once the beast was slain the party freed the mage in order to use his key and return home.

Bad rolling by the Wizard took place in such a manner that they were able to talk their way out of a fight. They black-jacked the spell-caster and kept him under for the entire trip back to Badger’s Bluff where they turned him in to the Brotherhood of Silaas.

Xander Paarthunax kept the key…

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Trial and Fire

Cast in attendance:
Dysian Wyborn
Rill
Xander Paarthunax
Yew Dark
Temur-Bayar

Roughly six months after the events of Welcome to Hell the party has found that Badger’s Bluff has changed.

The Paladins who came to collect the rouge Wizard stayed after some of their number had departed. Soon after more came, and bit by bit the bluff had become an Imperial camp.

Missions changed and is soon became apparent to the party that the Paladins were attempting to find more locations like the ruins they had discovered previously.

The day finally came when one of the acolytes that the were sent out to study the ruins went missing. The Captain of the guard, High Commander Thule gather all of the militia and sent them into the wild. Each of them tasked with hunting down and Orc raiding party and determining if the Acolyte was in their ranks.

Within the first three days in the wild, Yew found the trail. A day later their otherwise quite trek was interrupted by the arrival of a very non-pulsed Owl-Bear. Between the quick trap making of Yew and spear work of Temur-Bayar the creature was dispatched.

The next day it became clear that they were not alone when they fought the Owl-Bear, they found the tracks of Orc scouts near the camp. Temur-Bayar and Yew quickly went into pursuit, finding the two scouts only a few hours away while they were resting at a stream. In a matter of moments one of the scouts was dead and the other subdued, bound, and brought back to the rest of the party.

Xander Paarthunax roughly interrogated the prisoner and found that his name was Oruuk the High and that the Orc hated him deeply. He also found that there were Humans in the village and that they were there by their own will and had not been captured by his tribe.

As they went forward they found that the trails became more worn and that there were certain to be within a days march of the tribe. Temur-Bayar and Yew again departed to scout the camp and see if they could determine if the Acolyte was within it.

While they were gone, Dysian Wyborn, Xander Paarthunax, and Rill Mayton stayed at the camp and ensured that both the horses and their prisoner remained safe and undetected.

They didn’t do very well.

That night they heard a noise in the woods, and seconds latter they were beset by four massive Dire Boars. Before they could act one of the horses had been slain and Xander had only seconds to cast Grease before more of their mounts were dispatched. Casting the spell had a price and mere moments after he cast his spell he was violently gored and then trampled, leaving him in a near broken state. With the last of his strength he set the monster ablaze and watched horror struck as it ran rough shod over Dysian before being taken down by Rill. With what limited strength he had Dysian cast a spell to calm the Boars and they soon went on their way. After healing themselves, the party decided that their camp had been comprimised and that they needed to move. They did their best and soon found an out of the way spot to wait for their compatriots.

Back at the Orc village Yew and Temur-Bayar managed to avoid detection and soon Yew was able to enter the village unseen through a weak point in their wooden walls. She made her way to the central fire and found that there were indeed Humans their, but none that met the description of the lost acolyte. She made here way back and soon both her and [:temur-bayar | Temur-Bayar]] were on their way back to the rest of the party.

When they arrived at the old campsite they quickly gleaned the events that unfolded and were equally quick in finding the new location that their teammates had chose; a way point near the main path that was sure to be a common stop for Orc bands.

After a spirited conversation about the results of their scouting, it was decided that the party would return to Badger’s Bluff and tell the Paladins of their findings. On the trek back there was heated and at times violent debates as to what should be done with Oruuk the High. The debate culminated when the Orc swore the death of Xander’s line and the disappearance of Yew. Soon after, tempers cooled and the party mounted up to make the last push for home when they saw the smoke.

Yew and Xander went ahead to find the source, and soon found them selves face to face with a pile of corpses. The bodies of every member of the militia save them selves was piled high and ablaze with some dark magic. They quickly returned to the rest of the party and relayed what they had seen. It was quickly determined that this was not the work of some wild tribe of Orcs and that they no longer needed Oruuk the High and after getting his vow not to hurt Yew and to leave his vengeance for another day he was released.

When the party returned to the scene of the fire, the Paladins were there working on breaking the spell. They were told that High Commander Thule required their presence at once. As they made their way into Badger’s Bluff they saw that it was being torn apart, and that the Paladins were searching through all the bunks and lock-boxes.

Once they entered the dining hall, it became clear that Thule was not their to debrief them, but to take them “As guests to the Empire” to a major Brotherhood base and hold them there for interrogation. He also stated that Xander would be given over to the Inquisition.

As soon as those words left the Commander’s mouth Xander made for the door and in the seconds that followed the party were forced to flee for their lives…

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Dragon and Dungeon

Cast in Attendance:
Dysian Wyborn
Rill Mayton
Temur-Bayar
Xander Paarthunax
Yew Dark

After the events of Trial and Fire the party found themseleves with no home and little camaraderie. After weeks in the woods the strain became enough for all to scatter in their own directions.

Within days those who left would always find their way back no matter how hard they attempted to stray. It soon became apparent that the Key which Xander held had touched them all and somehow bound the team for better or worse.

Soon after they found a small hamlet on the outskirts of the border-lands. A place with no name where everyone keeps to themselves and has a healthy fear of the Dakron Empire. Over the course a the winter, the party became regular sights and had even taken residence in a small cabin on the edge of the woods.

While the party attempted to find a new order in their lives and find the root of their magical infliction, they drank. Some drank far more than others. It soon became clear to both the party and the locals that Xander had hit bottom. While sobering up they were approached by a few of the residents and asked to aid them rid the area of a curse that has burned their crops and ate their herds as well as the Sheppards. Based on the descriptions given by the town folk Dysian stated that the most probable cause was a Dragon. The town members stated that if the party could get rid of the dragon, then they would be granted a parcel of land as well as any other treasures they found on the way. After much debate (and a drafting of life insurance policies) the party departed to where they felt the Dragon nested.

A few days trek later the party found what was once a road before the Hollowing which gave them an easy path up unto the hills where the smoke rising from a distant tower betrayed their target’s location. When they got within a mile it was clear that the beast was resting in the ruins of a keep. The party left their horses and as they were planning their investigation, they heard the sound of wings and saw a dark shadow soar over head. With the creature on the move, the party saw their chance to investigate the lair and decide on the best means of dealing with such a dangerous foe.

When they made it to the Keep, they were shocked at what they found in the bailey. Bones were charred and strewn about. They walls were black with soot but on them one could faintly make out the crest of the House of Paarthunax and where once stood a mighty gate to the main hall was noth but rubble opening into what was clearly the Dragon’s nest. The party edged their way in and were greeted by a great pile of metal. Gold and silver as well as rusted steel and melted bronze. Yew was quick to search the pile with Xander, They found some treasure as well as several items that appeard to have a magical purpose. While this may not have been the main home, it is clear that the keep was once of value to Xander’s clan. Yew and Temur also noted that others had been here in the previous few months and that they made their way to a magically sealed door on the floor of the great hall. A door inscribed with the same runes they found in the Old Places.

The party then split up to investigate the other areas of the keep. Yew went in search of arms, Temur wished to check the tower, and everyone else went for the library.

In the library Dysian, Rill, and Xander found a mostly ash and mildew. Stacks of old tome left as nothing but rot. They also found three great chests that looked to be intact. Two of them, when opened, contained nothing but shipping and trade logs. The third however held gilded tomes from before the Hollowing and a scroll case sealed in arcane marks.

Yew found the smiths forge and also that anything of use had long since rusted away. She yelled back, loudly, to the party.

Temur-Bayar, in an act of both skill and cunning, fell through the floor of the stairs. As he fell, the stairs followed until he was burried behind a wall of thunderous debris.

As the party merged on the scene of Temur-Bayar emerging from the rubble, they were greeted by the sound of the Dragon returning home to roost.

Moving quickly the party made their way to a side chamber along the main hall where a small window opened to the outside. Yew easily fit through as Rill was almost roasted alive in an attempt to meet the beast head on. Temur-Bayar attempted to open the window wider to allow the party to get through while Xander assisted her by casting grease on the cracks in the wall and Dysian created the faint sounds of a goat to distract the dragon and buy the team more time.

Temur-Bayar was able to push out the stones and open the way. Rill, and Dysian made it through with out incident but it was clear that the dragon was not to be dissuaded. In an effort to further hold the creature at bay, Yew cast out into the woods and asked that nature aid her friends. With her request a bull charged out from the underbrush with a dead set goal of defeating the dragon! Needless to say this did not go well for the animal, but it acted valiantly and allowed the rest of the party to escape out to the courtyard.

The thrill of the escape was short lived as the dragon consumed the cow in a matter of moments and then took to the air long enough to corner Xander and Dysian as they prepared to make their stand against the dragon in the courtyard.

Summoning all his will, channeling the anger and frustration of his families fallen nobility, Xander exploded in magical energy and demanded the beast depart. The creature was stunned and for a moment paused before a fear came into it’s eyes and it took to the sky.

Once the party re-gained their composure they ventured back into keep to investigate the door and discover who had been using the keep.

They examined the door and saw that the passage seemed to respond to the key which Xander held. The door opened and the party ventured downward into what used to be a crypt, but had been changed it now looked to be some sort of dark temple. The team dealt with traps and evil otherworldly monsters as they went further into the desecrated tomb.

They finally came to a door with odd blue light emanating from underneath and the sound of heavy steel foot-falls. The party burst open to door to find the temple center. In the middle of the room stood a dark idol. A twisted figure clothed in a hood, with sharp claws and tentacles protruding from the face. The foot falls came from what looked to be a living suit of armor, a metal man that paced ceaselessly around the statue.

As soon as he saw the statue, Rill’s eyes glazed over and he fell to the ground. For a moment he seemed lost to the world around him until his eyes flared open and dove forward into the room, ignoring the golem and diving headlong into the idol.

The rest of the party was none too sure how to handle the situation, but decided the best tact would be to destroy the golem. Once that was done, and the statue was dust, they found a small library filled with histories and tomes of this dark order.

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